Ku Kǟktfi Kez (/ku/ /ˈkaːktfi/ [bronze] [coconut]) is a subtropical Town located in the Segozatu Diocese of the Covenent of Irus.
The name Ku Kǟktfi Kez is derived from the Wood Elvish language, as Ku Kǟktfi Kez was founded by Qhidoma Zamezat Wudush, who was culturaly Wood Elven.
Climate
Ku Kǟktfi Kez has a yearly average temperature of 31°C (87°F), with its average temperature during the summer being a blistering 36°C (96°F) and its average temperature during the winter being a warm 27°C (80°F). Ku Kǟktfi Kez receives an average of 68 cm/y (26 in/y) of precipitation, most of which comes in the form of rain during the spring. Ku Kǟktfi Kez covers an area of nearly 4 km2 (1 mi2), and an average elevation of 15730 m (8657 ft) above sea level.
Overview
Ku Kǟktfi Kez was founded durring the early 12th century in winter of the year 1101, by Qhidoma Zamezat Wudush. The establishment of Ku Kǟktfi Kez suffered from many setbacks, delays, and obsticles, most notably a group of Ku Kǟktfi Kez which required millitary assistance exterminate before the community could finish being built.
Ku Kǟktfi Kez was built using the conventions of Wood Elven durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Ku Kǟktfi Kez is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.
Ku Kǟktfi Kez is is constructed arround a series of narrow paverstone mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The town resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. The town's robustly designed timber walls are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the town's defences.
Ku Kǟktfi Kez has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Ku Kǟktfi Kez’s streets. In spite of this, quite a few people can be seen reading and the town has an abundance of libraries. It’s quite clear the community values education.
Civic Infrastructure
Ku Kǟktfi Kez has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ku Kǟktfi Kez.
Ku Kǟktfi Kez has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Ku Kǟktfi Kez has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Ku Kǟktfi Kez has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ku Kǟktfi Kez's public wards, blessings, and other arcane systems.
Ku Kǟktfi Kez possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.
Ku Kǟktfi Kez has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.
Ku Kǟktfi Kez has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Cultural Notes
Ku Kǟktfi Kez's bank was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..
In Ku Kǟktfi Kez yeast remains dormant.
The Vukodlak near Ku Kǟktfi Kez are known to be a mutant strain of the creature.
Ku Kǟktfi Kez's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves line dance to channel Augury energies of tier 1 via divine sermons.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 2
Farmers: 3
Farm Laborer: 8
Hunters: 3
Milk Maids: 2
Ranchers: 1
Ranch Hands: 2
Shepherds: 2
Farmland: 4386 m2
Cattle and Similar Creatures: 270
Poultry: 3249
Swine: 216
Sheep: 10
Goats: 2
Horses, Mounts, and Beasts of Burden: 108
Craftsmen
Arms and Toolmakers: 2
Blacksmiths: 2
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 2
Candlemakers: 3
Carpenters: 3
Clothmakers: 3
Coach and Harness Makers: 1
Coopers: 2
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Copyists: 1
Fabricworkers: 2
Farrier: 6
Glassworkers: 3
Gunsmiths: 2
Harness-Makers: 1
Hatters: 2
Jewelers: 1
Leatherwrights: 2
Locksmiths: 1
Matchstick makers: 1
Musical Instrument Makers: 1
Painters, Structures and Fixtures: 1
Paper Workers: 1
Plasterers: 1
Pursemakers: 1
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 1
Scabbardmakers: 2
Scalemakers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 3
Tailors: 6
Tanners: 1
Upholsterers: 1
Watchmakers: 1
Weavers: 3
Merchants
Beer-Sellers: 1
Booksellers: 1
Butchers: 2
Chandlers: 2
Chicken Butchers: 2
Entrepreneurs: 1
Fine Clothiers: 2
Fishmongers: 3
Potion Sellers: 1
Resellers: 5
Spice Merchants: 1
Wine-sellers: 2
Wheelwright: 1
Woodsellers: 1
Service workers
Bakers: 7
Barbers: 5
Coachmen: 1
Cooks: 4
Doctors: 2
Gamekeepers: 1
Hairdressers: 3
Healers: 2
Housekeepers: 3
Housemaids: 6
House Stewards: 3
Inns: 1
Laundry maids: 2
Maidservants: 3
Nursery Maids: 2
Pastrycooks: 4
Restaurateur: 4
Tavern Keepers: 4
Specialized Laborer
Ashworkers: 1
Coal Heavers: 2
In-Town Couriers: 2
Long Haul Couriers: 2
Dockyard Workers: 2
Leech Collectors: 2
Millers: 2
Miners: 2
Oilmen and Polishers: 1
Postmen: 2
Pure Finder: 1
Skinners: 2
Tosher: 1
Warehousemen: 3
Watercarriers: 2
Watermen, Bargemen, etc.: 3
Skilled Laborers
Accountants: 1
Alchemist: 1
Clerk: 2
Dentists: 1
Educators: 3
Engineers: 1
Gardeners: 1
Plumbers: 1
Pharmacist: 1
Civil Servants
Adventurers: 1
Bankers: 1
Civil Clerks: 2
Civic Iudex: 1
Exorcist: 2
Fixers: 1
Kami Clerk: 1
Landlords: 2
Lawyers: 1
Legend Keepers: 1
Militia Officers: 7
Monks, Monastic: 2
Monks, Civic: 2
Historian, Oral: 2
Historian, Textual: 1
Policemen, Sheriffs, etc.: 2
Priests: 5
Rangers: 1
Rat Catchers: 1
Scholars: 1
Spiritualist: 2
Storytellers: 3
Military Officers: 3
Cottage Industries
Brewers: 3
Comfort Services: 4
Enchanters: 1
Herbalists: 1
Jaminators: 4
Needleworkers: 3
Potters: 1
Preserve Makers: 3
Quilters: 1
Seamsters: 5
Spinners: 3
Tinker: 1
Weaver: 2
Artists
Actors: 1
Bards: 1
Dancers: 1
Glaziers: 1
Inlayers: 1
Musicians: 2
Playwrights: 1
Wood Carvers: 3
Writers: 3
Produce Industries
Butter Churners: 3
Canners: 3
Cheesmakers: 3
Millers: 2
Picklers: 1
Smokers: 1
Stockmakers: 1
Tobacconists: 1
Tallowmakers: 2
325 of Ku Kǟktfi Kez's population work within a Foundational Occupation.
21 work in Agriculture
72 work as Craftsmen
25 work as Merchants
57 work as Service Workers
30 work as General Laborers
12 work as Skilled Laborers
45 work as Civil Servants
32 work in Cottage Industries
14 work as Artists
17 work in Produce Industries
672 of Ku Kǟktfi Kez's population do not work in a formal occupation, but do contribute to the local economy. 86 (8%) are noncontributers.
Points of Interest
Many of Ku Kǟktfi Kez’s structures date back to the ancient past and a long-vanished culture. They have unique architectural traits, perhaps being made of some strange substance or with uncanny qualities. The locals find them too useful or too durable to destroy, but the buildings often have unpleasant little surprises in their under-explored corners, and there may be greater structures still buried by long ages beneath Ku Kǟktfi Kez’s streets.
The roads leading into Ku Kǟktfi Kez possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.
POI
History
In time immemorial, reportedly some time during the late 2nd century Mount Death, an iconic vista located neare Ku Kǟktfi Kez, proved to be volcanic when the mountain erupted. The eruption was isolated to the area around Ku Kǟktfi Kez, which was swallowed in ash, lava flows, and pyroclastic gasses. Ku Kǟktfi Kez lost 131 people, 177 livestock, and 89 buildings in the disaster. The event is forever remembered as the Day of Death's Wrath.